There’s certainly some speed ups here, though looking at the dev blog and other resources from 3D Flow, it looks like most of the efficiency improvements will be more visible on very large photo sets, rather than this relatively small one. Here’s all the models rendered in Blender: …but the General reconstruction settings were excellent: The Mesh reconstructed with General, default settings. Reconstruction quality was overall quite poor for the close-range settings, which is odd given it’s a close-range dataset… The Mesh reconstructed with Close-range, default settings. Reconstruction time, and size of mesh, for each of the settings I trialed.įor Comparison, 3DFZephyr pro took 9 minutes on default, and 24 minutes on deep, though note I have upgraded my GPU since then (from a GTX 970 to a RTX 2060 Super). In all cases, I set it to produce a single texture file. Given it’s a close-range photogrammetry dataset, I chose ‘close range’ as the reconstruction type, then ran it on fast, default, and ‘deep’ settings. I used the project wizard to run my dataset in several different ways. Which is fine, the UI is pretty good, so no need to fix what isn’t broken. There are very few changes to the UI: Basic UI in 3DF Zephyr 5.0 on opening The Project Wizard, which lets you quickly set up processing. The free version is still available but limited to 50 photos per reconstruction. I’m using the 14 day trial version of Lite. Today 3D Flow released version 5.0, which claims significant speed ups and quality improvements, so I thought I’d run my standard dataset through it. I’ve covered 3DF Zephyr before, both the free version, and the professional version.
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